Archive for March, 2010

How to Use SWFSpriteSheetComponent (PBE)

March 12th, 2010

JD Conley from Hive7 has posted a tutorial how to use his SWFSpriteSheetComponent for the PushButton Engine. Check it out at his blog, it’s definately worth a look!

In short, using this component, you can combine, what normally is hard to achieve with Flash: animation with “thousands of buildings on the screen at once“.

Getting old?

March 10th, 2010

The signs are pretty clear…I think I’m getting old:

  • Recently, I installed a new version of Skype and Thunderbird…and I started to rant about the UI, and that everything has been changed, “and now I can’t find anything anymore”.
  • I got a new keyboard for my “secondary” PC, now with USB, silent key strokes and a changed layout…and for the first few days it was killing me :)
  • After going out, I need at least a whole day until I recover.
  • The TV program “back then” was way better than nowdays (ok, regarding to that reality crap, this really is true!)

If it’s already starting like that,  where will this lead to? One of the good things, I guess, about getting “old” will be, that I’ll hopefully soon have some money (meaning finishing University and getting a job ^^).

Understanding Local Flash Player Security

March 7th, 2010

Nate Beck has posted a great explaination about how Flash player security works. He covers what types of sand boxes there are, and for what they are good for.
Check it out at his blog: Understanding Local Flash Player Security!

Revive

March 3rd, 2010

Back in First presentation of Level Master 2000, I mentioned some polishing work, which had and still has to be done, for one of our game projects. Well, it’s time to let the cat out of the bag, as we say here in Austria ;)
The game’s called Revive. It’s written in C#, targeting the XBox360. This means we’re using XNA and recently I integrated the SunBurn Engine. Currently we’re only using the free “Framework Edition”, but we got plans moving on to a full version real soon. The “Framework Edition” is more for evaluation purpose, and not full featured. Nevertheless, check out the awesome results!

I’ll post more info on the actual game play soon, for now you’ll have to live with the video…as you can see, it’s a sort of 2d beat-em-up with 3d graphics, similar to Smash Bros – including double-jumps and jump-through-able platforms (technically very interesting to tackle!).