Archive for June, 2010

Level Master 2000: Template Editor

June 21st, 2010

Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven’t written this down yet. The good news is: I made a user interface prototype for the template editor:

Level Master 2000: Template Editor Preview

Level Master 2000: Template Editor Preview

It’s thought that one works himself through from left to right: first pick you components (left), name them (middle) and finally, set default properties and check those which should be visible in the editor when creating an entity from a template. Of course there’ll be a “professional mode”, which shows all the properties if one wants.
Improvement/thoughts are always welcome! I won’t start implementing it until around mid of August anyway.

Level Master 2000: Video of Racing Demo

June 1st, 2010

As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn’t allow me to create a custom property grid type for it. Anyway, here’s the video:

I’ll post some more detailed info about this trigger class soon (hopefully this week)!