Archive for July, 2010

ShiVa: one awesome game engine

July 26th, 2010

I recently stumbled over ShiVa, a 3d game engine. In fact, I am so impressed, that I’ll also include it in the rapid prototyping tool part of my thesis, although I actually have finished that chapter. For only around 200€, you get the full package: webplayer publishing, mobile devices (iphone and Android) and of course cross-platform PCs (Win,Linux,OSX).

I’ve ported a small 2D game we did for Android in about three days. Since I also had to get the hang of ShiVa, I think that is quite a small amount of time. I am going to wrap up the experience I made the next few weeks (hopefully more frequently than the last two months), so stay tuned!

Lambdor Devblog

July 9th, 2010

A colleague of mine is writing his thesis about Functional Reactive Programming (FRP) and also covers the topic of rapid game prototyping. He’s (at least in my opinion ;) ) up to some really crazy stuff…although I must admit I don’t understand everything he talks about.

Recently, he also started blogging about this, so if you’re interested in some alternative programming thoughts and styles, check out his blog every once and a while: http://lambdor.net/

I also linked him in my blogroll in case you can’t remember his URL .

Spec Ops: The Line: New Trailer and Interview

July 2nd, 2010

There’s a new trailer of Spec Ops: The Line, the game I worked on during my internship at Yager.
Enjoy! Fancy music from Alice in Chains =)

There’s also an interview with Cory Davis (Lead Designer). I can only say this game is going to rock, so check it out: http://www.incgamers.com/Videos/1532/igtv-spec-ops-the-line-interview