Not too much news regarding the actual Box2D wrapper today. I rather spent the last days on coming up with a little demo project (proof of concept for the plugin). I already got a rough prototype up and running, but the time isn’t right yet to release any info to public. Fact is, that this demo already has brought up some issues that I fixed and besides that, I started expanding the API:
applyAngularImpulse applyForce applyForceToCenter applyLinearImpulse applyLinearImpulseToCenter applyTorque setBodyActive setBodyAwake destroyBody getBodyLinearVelocity getAngleBetweenPoints
Not too much, but more is coming!
Now back to some concept art (nice alternative to too much programming )!