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	<title>Slegg.net - Game Development, Rapid prototyping, Mobile Android and iOS, ShiVa</title>
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	<lastBuildDate>Wed, 16 May 2012 11:00:18 +0000</lastBuildDate>
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		<title>Box2D-Shiva-Wrapper: Compiling Box2D As Plugin</title>
		<link>http://www.slegg.net/box2d-shiva-wrapper-compiling-box2d-as-plugin</link>
		<comments>http://www.slegg.net/box2d-shiva-wrapper-compiling-box2d-as-plugin#comments</comments>
		<pubDate>Wed, 16 May 2012 11:00:18 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=800</guid>
		<description><![CDATA[I will write which stones I fell over during the process of getting Box2D to compile as a ShiVa-Android-plugin. This could also be useful for anybody who wants to use STL on Android. Disclaimer: I am far no C++, build or make file guru. If you spot anything, which could be done better, please tell [...]]]></description>
			<content:encoded><![CDATA[<p>I will write which stones I fell over during the process of getting Box2D to compile as a ShiVa-Android-plugin. This could also be useful for anybody who wants to use <em>STL on Android</em>.</p>
<p style="text-align: left;"><em><strong>Disclaimer:</strong> I am far no C++, build or make file guru. If you spot anything, which could be done better, please tell me (I am willing to learn).</em></p>
<h2>Enabling STL</h2>
<p>First, modify the MyPlugin.makefile (located in &#8220;/ShiVaEditor/Data/PluginTemplate/Make/Android/&#8221;) such that CPPFLAGS looks like this:</p>

<div class="wp_syntax"><div class="code"><pre class="make" style="font-family:monospace;">CPPFLAGS            <span style="color: #004400;">=</span> <span style="color: #004400;">-</span>fno<span style="color: #004400;">-</span>rtti <span style="color: #004400;">-</span>I<span style="color: #CC2200;">&quot;$(ANDROID_NDK_ROOT)/sources/cxx-stl/gnu-libstdc++/include&quot;</span> <span style="color: #004400;">-</span>I<span style="color: #CC2200;">&quot;$(ANDROID_NDK_ROOT)/sources/cxx-stl/gnu-libstdc++/libs/armeabi/include&quot;</span></pre></div></div>

<p>Then in ShiVa, regenerate your Android plugin makefile and click on recompile (RE-compile, not compile). If everything works out right, you should see the red circle next to the android plugin turned green:</p>
<p><a href="http://blog.scrambled-egg.net/wp-content/uploads/2012/05/box2d-shiva-wrapper-plugin.jpg"><img class="aligncenter  wp-image-806" title="box2d-shiva-wrapper-plugin" src="http://blog.scrambled-egg.net/wp-content/uploads/2012/05/box2d-shiva-wrapper-plugin-1024x376.jpg" alt="" width="625" height="229" /></a></p>
<p><strong>Now you&#8217;re ready to export!</strong></p>
<p>Export your game with the Android profile selected. This is important, because when using plugins, only the selected profile version of the plugin is packed into the STK. So if you export with the DefaultProfile, the Android plugin will probably be missing! <em>Note: After exporting, you can always look at the yourgame.xml to see what files are packed into the STK. Just open it with your browser.</em></p>
<p>With the freshly exported STK, now create an Android project with UAT. Unzip it&#8217;s contents and make the following changes to these two files:</p>
<p><strong>root/build.xml:</strong><br />
Add the line</p>
<pre>APP_STL			 := gnustl_static</pre>
<p>to where the Application.mk is defined (2 spots in the build.xml: for release and debug).</p>
<p><strong>root/jni/Android.mk:</strong><br />
Add the line</p>
<pre>LOCAL_LDLIBS           += -lgnustl_static</pre>
<p>after the last LOCAL_LDLIBS assignments.</p>
<p>Now compile the build.xml and hope that everything works <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I have come accross some weird build errors, they are handled in the next section.</p>
<p>Credits to this whole procedure go to supernat on <a href="http://www.stonetrip.com/developer/forum/viewtopic.php?f=76&amp;t=23289">this thread</a> in the ShiVa forum! In case you want to use STLPORT instead of GNUSTL, you can see what changes need to be made over at the forum. I stuck with GNUSTL. Also big thanks to Dominik from StarkApps.</p>
<h2>Box2D Specific Modifications</h2>
<h3>Precompiled Headers</h3>
<p>I don&#8217;t really have a clue, what precompiled headers do (nice rhyme eh?), but I managed to get them to compile. In the end, I had to add a <code>#include "PrecompiledHeader.h"</code> to nearly every Box2D source file (the compiler gave some tips/warnings that I must do so). As I had done this, the plugin started to compile for Windows. For Android, I got some weird error like &#8220;error in algorithm&#8221; or &#8220;error in stdlib.h&#8221;, which were quite misleading.</p>
<p>In the end, I simply MOVED the failing include statements to the precompiled header file (meaning removing them from the Box2D sources and adding them to the precompiled header file), leading to these additional include statements in the precompiled header file (~ stands for &lt; or &gt; &#8230;had some trouble with html editor):</p>

<div class="wp_syntax"><div class="code"><pre class="cpp" style="font-family:monospace;"><span style="color: #339900;">#include ~stdlib.h~</span>
<span style="color: #339900;">#include ~cstdlib~</span>
<span style="color: #339900;">#include ~cstdio~</span>
<span style="color: #339900;">#include ~cstdarg~</span>
<span style="color: #339900;">#include ~climits~</span>
<span style="color: #339900;">#include ~cstring~</span>
<span style="color: #339900;">#include ~memory~</span>
<span style="color: #339900;">#include ~algorithm~</span></pre></div></div>

<p>The funny thing now is, there&#8217;s a precompiled header file for each platform and I only added these includes to the windows one. I actually don&#8217;t know why this is working on Android, but sometimes you just have to stop asking questions <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If anybody out there has an idea, please tell me.</p>
<h3>b2BroadPhase And std::sort</h3>
<p>The file b2BroadPhase.h has a call to std::sort, which the Android compiler complained that he can&#8217;t find. Looking at the GNUSTL headers/templates, it read like that for GNUSTL, this isn&#8217;t in the std namespace &#8230; but I&#8217;m not sure about that one. Reading headers and templates in notepad++ isn&#8217;t a good idea with all those macros and defines. For the first version, I just commented the line out, as it&#8217;s just a performance optimization anyway.</p>
<h3>Includes</h3>
<p>Don&#8217;t use backslashes in include statements, use slashes! Meaning don&#8217;t write <code>#include "Box2D\Box2D.h"</code>, instead write <code>#include "Box2D/Box2D.h"</code>. Not sure if this would have also failed on Android, but on iOS it raised an error.</p>
<p>&nbsp;</p>
<p>That was it for now. I&#8217;ll keep updating the issues list as I keep working on it and maybe I&#8217;ll have some insights on the unclear points.</p>


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		<title>Box2D-Shiva-Wrapper: The API</title>
		<link>http://www.slegg.net/box2d-shiva-wrapper-the-api</link>
		<comments>http://www.slegg.net/box2d-shiva-wrapper-the-api#comments</comments>
		<pubDate>Fri, 11 May 2012 07:00:50 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Modern Alchemists]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=774</guid>
		<description><![CDATA[As of ShiVa 1.9.x, you can&#8217;t really create data structures. So if you e.g. want to translate something by X/Y/Z, you don&#8217;t have a vector data type with the members vector.x/vector.y/vector.z meaning you then can&#8217;t call myAPI.translate(myVector). Instead you have to call myAPI.translate(X, Y, Z). This gets a bit complicated as soon as you have [...]]]></description>
			<content:encoded><![CDATA[<p>As of ShiVa 1.9.x, you can&#8217;t really create data structures. So if you e.g. want to translate something by X/Y/Z, you don&#8217;t have a vector data type with the members vector.x/vector.y/vector.z meaning you then can&#8217;t call <code>myAPI.translate(myVector)</code>. Instead you have to call <code>myAPI.translate(X, Y, Z)</code>.</p>
<p>This gets a bit complicated as soon as you have tons of possible parameters, like when wrapping the Box2D b2Body class. After a bit of discussion, we came to the conclusion, that using hashtables will do the trick. The drawback is, that you have to know the name of the properties, as they are entered as a string, but warnings are logged as soon as you do something wrong &#8230; and one could create constants for the keys to make it &#8220;end user safe&#8221;. Also, the end user actually shouldn&#8217;t really need to touch this piece of code anyway as stated in my <a href="http://www.slegg.net/box2d-shiva-wrapper-first-test">first post</a>.</p>
<p><strong>So here is how the creation of a body looks like in StoneScript:</strong><br />
(Please not that this code uses all the body properties &#8211; most of them are optional)</p>

<div class="wp_syntax"><div class="code"><pre class="stonescript" style="font-family:monospace;"><span style="color:#0000FF; font-weight:bold;">local</span> hObject = <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">getObject</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
&nbsp;
<span style="color:#0000FF; font-weight:bold;">local</span> hBodyDef = <span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">newInstance</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
&nbsp;
<span style="color:#0000FF; font-weight:bold;">if</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef <span style="color:#000000; font-weight:bold;">&#41;</span>
<span style="color:#0000FF; font-weight:bold;">then</span>
	<span style="color:#0000FF; font-weight:bold;">local</span> nPosX, nPosY, nPosZ = <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#FF00FF; font-weight:bold;">getTranslation</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hObject, <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#C088C0; font-weight:bold;">kGlobalSpace</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#0000FF; font-weight:bold;">local</span> nRotX, nRotY, nRotZ = <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#FF00FF; font-weight:bold;">getRotation</span><span style="color:#000000; font-weight:bold;">&#40;</span> hObject, <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#C088C0; font-weight:bold;">kGlobalSpace</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#0000FF; font-weight:bold;">local</span> nAngleRad = nRotZ <span style="color:#000000; font-weight:bold;">*</span> <span style="color:#AA0000;">0.0174532925</span> <span style="color:#008000; font-style:italic;">--google says: 1 degree = 0.0174532925 radian :)</span>
&nbsp;
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;active&quot;</span>,             <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">bActive</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;allowSleep&quot;</span>,         <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">bAllowSleep</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;angle&quot;</span>,              nAngleRad <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;angularDamping&quot;</span>,     <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nAngularDamping</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;angularVelocity&quot;</span>,    <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nAngularVelocity</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;awake&quot;</span>,              <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">bAwake</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;bullet&quot;</span>,             <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">bBullet</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;fixedRotation&quot;</span>,      <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">bFixedRotation</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;gravityScale&quot;</span>,       <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nGravityScale</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;linearDamping&quot;</span>,      <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nLinearDamping</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;linearVelocity.x&quot;</span>,   <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nLinearVelocityX</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;linearVelocity.y&quot;</span>,   <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nLinearVelocityY</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;position.x&quot;</span>,         nPosX <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;position.y&quot;</span>,         nPosY <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;type&quot;</span>,               <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">sType</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;callbackAI&quot;</span>,                 <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">sCallbackAI</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;callbackOnBeginContact&quot;</span>,     <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">sCallbackOnBeginContact</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;callbackOnContact&quot;</span>,          <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">sCallbackOnContact</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBodyDef, <span style="color:#888800;">&quot;callbackOnEndContact&quot;</span>,       <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">sCallbackOnEndContact</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
&nbsp;
	maBox2d.<span style="color:#FF00FF; font-weight:bold;">createBody</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hObject, hBodyDef <span style="color:#000000; font-weight:bold;">&#41;</span>
<span style="color:#0000FF; font-weight:bold;">end</span></pre></div></div>

<p><strong>And this is how the creation of a shape looks like in StoneScript:</strong><br />
(Please note that the scale and center calculation isn&#8217;t required for the actual creation of the shape)</p>

<div class="wp_syntax"><div class="code"><pre class="stonescript" style="font-family:monospace;"><span style="color:#008000; font-style:italic;">--Get the root object, which has the box2d body applied ...</span>
<span style="color:#0000FF; font-weight:bold;">local</span> hObject       = <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">getObject</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
<span style="color:#0000FF; font-weight:bold;">local</span> hBox2dObject  = <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#FF00FF; font-weight:bold;">getParent</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hObject <span style="color:#000000; font-weight:bold;">&#41;</span>
&nbsp;
<span style="color:#0000FF; font-weight:bold;">if</span><span style="color:#000000; font-weight:bold;">&#40;</span> hBox2dObject <span style="color:#0000FF; font-weight:bold;">and</span> maBox2d.<span style="color:#FF00FF; font-weight:bold;">hasBody</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hBox2dObject <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
<span style="color:#0000FF; font-weight:bold;">then</span>
	<span style="color:#0000FF; font-weight:bold;">local</span> nAngleRad = <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nAngle</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">*</span> <span style="color:#AA0000;">0.0174532925</span> <span style="color:#008000; font-style:italic;">--google says: 1 degree = 0.0174532925 radian</span>
&nbsp;
	<span style="color:#0000FF; font-weight:bold;">if</span><span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#0000FF; font-weight:bold;">this</span>._bUseObjectScaleAsSize <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#0000FF; font-weight:bold;">then</span>
		<span style="color:#0000FF; font-weight:bold;">local</span> nScaleX, nScaleY, nScaleZ = <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#FF00FF; font-weight:bold;">getScale</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hObject <span style="color:#000000; font-weight:bold;">&#41;</span>
		<span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nWidth</span> <span style="color:#000000; font-weight:bold;">&#40;</span> nScaleX <span style="color:#000000; font-weight:bold;">&#41;</span>
		<span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nHeight</span> <span style="color:#000000; font-weight:bold;">&#40;</span> nScaleY <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#0000FF; font-weight:bold;">end</span>
&nbsp;
	<span style="color:#0000FF; font-weight:bold;">if</span><span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#0000FF; font-weight:bold;">this</span>._bUseObjectPositionAsOffset <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#0000FF; font-weight:bold;">then</span>
		<span style="color:#0000FF; font-weight:bold;">local</span> nPosX, nPosY, nPosZ = <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#FF00FF; font-weight:bold;">getTranslation</span> <span style="color:#000000; font-weight:bold;">&#40;</span> hObject, <span style="color:#000088; font-weight:bold;">object</span>.<span style="color:#C088C0; font-weight:bold;">kParentSpace</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
		<span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nCenterX</span> <span style="color:#000000; font-weight:bold;">&#40;</span> nPosX <span style="color:#000000; font-weight:bold;">&#41;</span>
		<span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nCenterY</span> <span style="color:#000000; font-weight:bold;">&#40;</span> nPosY <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#0000FF; font-weight:bold;">end</span>
&nbsp;
	<span style="color:#0000FF; font-weight:bold;">local</span> nCategoryBits  = maBox2d.<span style="color:#FF00FF; font-weight:bold;">convertBitsToInt</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">tCategoryBits</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#0000FF; font-weight:bold;">local</span> nMaskBits      = maBox2d.<span style="color:#FF00FF; font-weight:bold;">convertBitsToInt</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">tMaskBits</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
&nbsp;
	<span style="color:#0000FF; font-weight:bold;">local</span> htShapeDef = <span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">newInstance</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#008000; font-style:italic;">--Shape def properties:</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;density&quot;</span>,              <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nDensity</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;friction&quot;</span>,             <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nFriction</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;isSensor&quot;</span>,             <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">bIsSensor</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;restitution&quot;</span>,          <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nRestitution</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;filter.categoryBits&quot;</span>,  nCategoryBits <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;filter.maskBits&quot;</span>,      nMaskBits <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;filter.groupIndex&quot;</span>,    <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nGroupIndex</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
&nbsp;
	<span style="color:#008000; font-style:italic;">--Box shape properties:</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;width&quot;</span>,    <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nWidth</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;height&quot;</span>,   <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nHeight</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;center.x&quot;</span>, <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nCenterX</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;center.y&quot;</span>, <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nCenterY</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
	<span style="color:#000088; font-weight:bold;">hashtable</span>.<span style="color:#FF00FF; font-weight:bold;">add</span> <span style="color:#000000; font-weight:bold;">&#40;</span> htShapeDef, <span style="color:#888800;">&quot;angle&quot;</span>,    <span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">nAngle</span> <span style="color:#000000; font-weight:bold;">&#40;</span> <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
&nbsp;
	<span style="color:#0000FF; font-weight:bold;">this</span>.<span style="color:#FF00FF; font-weight:bold;">sShapeId</span> <span style="color:#000000; font-weight:bold;">&#40;</span> maBox2d.<span style="color:#FF00FF; font-weight:bold;">addShapeBox</span><span style="color:#000000; font-weight:bold;">&#40;</span> hBox2dObject, htShapeDef <span style="color:#000000; font-weight:bold;">&#41;</span> <span style="color:#000000; font-weight:bold;">&#41;</span>
<span style="color:#0000FF; font-weight:bold;">end</span></pre></div></div>

<p>The above code is actually only used at object creation time. If you have to change single properties during runtime, like maybe modifying the friction value of a shape, there will be API functions for that. You will then write something like <code>maBox2d.setFriction( sShapeId, nFriction )</code>. At this point, I cannot provide a complete list yet &#8230; but you see, that it will be more comfortable and safer than the hashtables <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Next up is plugin compilation for Android!</p>
<p>By the way: I am now using the awesome StoneScript syntax highlighting provided by <strong>makkar </strong>from <a href="http://www.archimmersion.com/tools/shiva3d-geshi-syntax-highlighting/">Archimmersion</a>! Be sure to check it out if you&#8217;re running your own ShiVa related blog.</p>


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		<title>Box2D-Shiva-Wrapper: First Test</title>
		<link>http://www.slegg.net/box2d-shiva-wrapper-first-test</link>
		<comments>http://www.slegg.net/box2d-shiva-wrapper-first-test#comments</comments>
		<pubDate>Sun, 06 May 2012 09:25:23 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=755</guid>
		<description><![CDATA[I recently started a little hobby project: try to get Box2D running inside ShiVa 3D with support for PC, iOS and Android. Here is the result so far: http://www.youtube.com/watch?v=Nj4F4IvrWTw Features: Body properties wrapped Shapes wrapped: box, circle, poly, (also compound shapes are possible) Optional collision callbacks per object Mouse joint Collision groups Running on: PC [...]]]></description>
			<content:encoded><![CDATA[<p>I recently started a little hobby project: try to get <em>Box2D</em> running inside <em>ShiVa 3D</em> with support for <em>PC, iOS</em> and <em>Android</em>.</p>
<p><strong>Here is the result so far:</strong> <a title="Box2D-ShiVa-Wrapper" href="http://www.youtube.com/watch?v=Nj4F4IvrWTw" target="_blank">http://www.youtube.com/watch?v=Nj4F4IvrWTw</a></p>
<p><strong>Features:</strong></p>
<ul>
<li>Body properties wrapped</li>
<li>Shapes wrapped: box, circle, poly, (also compound shapes are possible)</li>
<li>Optional collision callbacks per object</li>
<li>Mouse joint</li>
<li>Collision groups</li>
</ul>
<p><strong>Running on:</strong></p>
<ul>
<li>PC</li>
<li>iOS: iPod Touch 4g (60FPS)</li>
<li>Android: HTC Desire (60FPS)</li>
</ul>
<p><strong>Special Note:</strong> All objects are composed in the scene! No additional object creation via script required &#8230; well, sort of <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<h2>A bit more detail &#8230;</h2>
<p>My main goal is to be able to create physic game prototypes as fast as possible. This means for me, as much WYSIWYG as possible. Take that stack of crates for example: I don&#8217;t want to write a for-loop and create them via script, I want to create them inside the ShiVa-viewport. Otherwise I could simply use the Box2D-Testbed and wouldn&#8217;t need the wrapper in the first place.</p>
<p><strong>This led me to the following ShiVa-model setup:</strong></p>
<ul>
<li>Each model must have one Box2D-body-AI (typically a helper object).</li>
<li>The model with the Box2D-body-AI can have numerous children which have Box2D-shape-AIs. This way you can also create compound shapes, like the three linked crates you also see in the video.</li>
</ul>
<p>Here is a screenshot showing these two AI-models as well as the model hierarchy:</p>
<p><a href="http://blog.scrambled-egg.net/wp-content/uploads/2012/05/box2d-shiva-wrapper-attributes.jpg"><img class="aligncenter size-medium wp-image-758" title="box2d-shiva-wrapper-attributes" src="http://blog.scrambled-egg.net/wp-content/uploads/2012/05/box2d-shiva-wrapper-attributes-254x300.jpg" alt="" width="254" height="300" /></a></p>
<p><a href="http://blog.scrambled-egg.net/wp-content/uploads/2012/05/box2d-shiva-wrapper-stack-of-crates.jpg"><img class="alignleft size-medium wp-image-759" title="box2d-shiva-wrapper-stack-of-crates" src="http://blog.scrambled-egg.net/wp-content/uploads/2012/05/box2d-shiva-wrapper-stack-of-crates-163x300.jpg" alt="" width="163" height="300" /></a>So for the &#8220;stack of crates&#8221;-model (image on the left), I first created a box model and set that up (the two AI models as mentioned above). Then in the &#8220;stack of crates&#8221;-model, I simply stacked multiple box models. And this can now be used in the actualy scenes anytime I want. The body/shape-AI-models expose all needed properties to setup those objects. If value changes at runtime are needed, I&#8217;ll create some scripting functions for that. I don&#8217;t have a real list yet, my plan is to create a game, and create the functions on the fly as I need them (just in time, not just in case <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>For runtime object creation, there will also probably be some factory functions, like &#8220;box2d.createSimpleBox&#8221;, but my suggested way of creating runtime objects is to create your model-templates and then just write scene.createRuntimeObject &#8230; you get what I mean <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This wraps up my first post about the Box2D-ShiVa plugin. I have no eta and currently no plan how and when it will be available for public. After all, this is currently a hobby project. In my next posts, I&#8217;ll cover how the scripting API looks like to set things up and how I got Box2D to compile inside a ShiVa plugin for Android, which was a bit tricky &#8211; at least for me, as I am no build/make file guru &#8230;</p>
<p><strong>Last, but definitely not least: big thanks go to NiCoX from Stonetrip, for giving me some awesome tips on how to structure the plugin. Thanks!</strong></p>


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		<title>Mortar &#8211; Automated Admob Integration for ShiVa Android Projects</title>
		<link>http://www.slegg.net/mortar-automated-admob-integration-for-shiva-android-projects</link>
		<comments>http://www.slegg.net/mortar-automated-admob-integration-for-shiva-android-projects#comments</comments>
		<pubDate>Sun, 29 May 2011 20:34:21 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Modern Alchemists]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MASH]]></category>
		<category><![CDATA[Mortar]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=752</guid>
		<description><![CDATA[Today we released version 0.75 of Mortar, our automation tool for ShiVa projects! Current feature is AdMob integration by pressing a single button. More features are planned: Custom scripting possibilites MAOF integration MASS integration Other enhancements Check it out at http://code.google.com/p/ma-sh/: either by downloading the AIR file or getting the source code via SVN! Tweet [...]]]></description>
			<content:encoded><![CDATA[<p>Today we released version 0.75 of Mortar, our automation tool for ShiVa projects! Current feature is <strong>AdMob integration</strong> by pressing a single button. More features are planned:</p>
<ul>
<li>Custom scripting possibilites</li>
<li>MAOF integration</li>
<li>MASS integration</li>
<li>Other enhancements</li>
</ul>
<p>Check it out at <a href="http://code.google.com/p/ma-sh/">http://code.google.com/p/ma-sh/</a>: either by downloading the AIR file or getting the source code via SVN!</p>


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		<title>MASH-up</title>
		<link>http://www.slegg.net/mash-up</link>
		<comments>http://www.slegg.net/mash-up#comments</comments>
		<pubDate>Wed, 25 May 2011 21:15:16 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Modern Alchemists]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MASH]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=747</guid>
		<description><![CDATA[Today we released the first iteration of MASH, the &#8220;Modern Alchemists ShiVa Libs&#8221;: Modern Alchemists ShiVa Libs is a bundle of custom written ShiVa addons. All projects rely on ShiVa 1.9 and UAT 1.2 beta 7. This doesn&#8217;t mean it won&#8217;t work with older versions, but the docs might refer to code hockups which weren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Today we released the first iteration of MASH, the &#8220;Modern Alchemists ShiVa Libs&#8221;:</p>
<blockquote><p>Modern Alchemists ShiVa Libs is a bundle of custom written ShiVa addons. All projects rely on ShiVa 1.9 and UAT 1.2 beta 7. This doesn&#8217;t mean it won&#8217;t work with older versions, but the docs might refer to code hockups which weren&#8217;t present back then.</p>
<p>All code is under LGPL License. If you like our work, tell us! If not, tell us even more! Got a code fix? Tell us&#8230; you get the idea <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p></blockquote>
<p>It features:</p>
<ul>
<li> MASS: In-App-Purchase for iOS and Android</li>
<li>MAOF: OpenFeint for iOS and Android</li>
<li>Mortar (TBA): automating the world!</li>
</ul>
<p>You can get all the files/code either from the download section or via SVN at  google code: <a href="http://code.google.com/p/ma-sh/">http://code.google.com/p/ma-sh/</a></p>


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		<title>Android: Could not reserve enough space for object heap</title>
		<link>http://www.slegg.net/android-could-not-reserve-enough-space-for-object-heap</link>
		<comments>http://www.slegg.net/android-could-not-reserve-enough-space-for-object-heap#comments</comments>
		<pubDate>Fri, 15 Apr 2011 18:35:57 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=742</guid>
		<description><![CDATA[If you ever get an error like Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. or BUILD FAILED ...ant_rules_r3.xml:361: The following error occurred while executing this line: ...ant_rules_r3.xml:174: apply returned: 1, don&#8217;t let yourself get fooled about some threads found on google. [...]]]></description>
			<content:encoded><![CDATA[<p>If you ever get an error like<br />
<code>Error occurred during initialization of VM<br />
Could not reserve enough space for object heap<br />
Could not create the Java virtual machine.</code><br />
or<br />
<code>BUILD FAILED<br />
...ant_rules_r3.xml:361: The following error occurred while executing this line:<br />
...ant_rules_r3.xml:174: apply returned: 1</code>,<br />
don&#8217;t let yourself get fooled about some threads found on google.</p>
<p>The answer why your VM crashes is, that the heap space trying to be allocated is not free in physical memory.</p>
<p><strong>That means:</strong> try to decrease the setting for max heap space in the file android-sdk-windows/platform-toolsdx.bat to smaller value. I had to change it to 512M instead of 1024M, meaning:<br />
<code>set defaultMx=-Xmx512M</code></p>
<p>And tada, off you go!</p>


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		<title>Update: Drag and drop install APK script</title>
		<link>http://www.slegg.net/update-drag-and-drop-install-apk-script</link>
		<comments>http://www.slegg.net/update-drag-and-drop-install-apk-script#comments</comments>
		<pubDate>Tue, 05 Apr 2011 18:33:21 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=738</guid>
		<description><![CDATA[I updated the Drag and drop install APK script post, such that it works with the latest Android SDK! Hope it helps Tweet This! Share this on Facebook Share this on del.icio.us Digg this! Share this on LinkedIn Stumble upon something good? Share it on StumbleUpon Add this to Mister Wong Share this on Reddit]]></description>
			<content:encoded><![CDATA[<p>I updated the <a href="drag-and-drop-install-apk-script">Drag and drop install APK script</a> post, such that it works with the latest Android SDK! Hope it helps <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>


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		<title>AIDL Files: Eclipse Not Generating Source Code?</title>
		<link>http://www.slegg.net/aidl-files-eclipse-not-generating-source-code</link>
		<comments>http://www.slegg.net/aidl-files-eclipse-not-generating-source-code#comments</comments>
		<pubDate>Mon, 14 Mar 2011 16:57:08 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Eclipse]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=727</guid>
		<description><![CDATA[If you ever wonder why eclispe doesn&#8217;t generate a source file for your AIDL file, try installing the latest Eclispe version (currently Helios)! It might be a bit time consuming, since you also have to install the Android Development Tools (ADT) again, but it&#8217;s worth it&#8230; as it then magically works! Tweet This! Share this [...]]]></description>
			<content:encoded><![CDATA[<p>If you ever wonder why eclispe doesn&#8217;t generate a source file for your AIDL file, try installing the latest Eclispe version (currently Helios)! It might be a bit time consuming, since you also have to install the Android Development Tools (ADT) again, but it&#8217;s worth it&#8230; as it then magically works!</p>


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		<title>Visual Update</title>
		<link>http://www.slegg.net/visual-update</link>
		<comments>http://www.slegg.net/visual-update#comments</comments>
		<pubDate>Tue, 01 Feb 2011 23:06:50 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=719</guid>
		<description><![CDATA[I&#8217;m currently redesigning the blog. I put a first version of the new theme live, but things will still change&#8230; I&#8217;ll also register a new domain and &#8211; tada! It&#8217;s now AD-FREE! Update Feb 10th: I&#8217;m doing some tests with the new domain. Currently it&#8217;s running, but not as intended to (still got some frame-issues [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently redesigning the blog. I put a first version of the new theme live, but things will still change&#8230; I&#8217;ll also register a new domain and &#8211; tada! It&#8217;s now AD-FREE!</p>
<p>Update Feb 10th: I&#8217;m doing some tests with the new domain. Currently it&#8217;s running, but not as intended to (still got some frame-issues which I don&#8217;t want). So in case you see some missing GFX or so, it&#8217;s me testing <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>


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		<title>Aeon Racer for iPhone and Android</title>
		<link>http://www.slegg.net/aeon-racer-for-iphone-and-android</link>
		<comments>http://www.slegg.net/aeon-racer-for-iphone-and-android#comments</comments>
		<pubDate>Wed, 19 Jan 2011 19:04:29 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Modern Alchemists]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=710</guid>
		<description><![CDATA[As part of the Modern Alchemists, I am proud to announce that we just released Aeon Racer for iPhone and Android! Here&#8217;s a quote of the description: Fly for your life in this classic arcade-style racing game! Dogde gates, discover mysterious galaxies, train your reflexes and reach maximum velocity to gain the ultimate highscore! The [...]]]></description>
			<content:encoded><![CDATA[<p>As part of the <a href="http://modern-alchemists.com">Modern Alchemists</a>, I am proud to announce that we just released <em><a href="http://aeon-racer.modern-alchemists.com/">Aeon Racer</a></em> for <strong>iPhone</strong> and <strong>Android</strong>!</p>
<p>Here&#8217;s a quote of the description:<br />
<cite>Fly for your life in this classic arcade-style racing game!<br />
Dogde gates, discover mysterious galaxies, train your reflexes and reach maximum velocity to gain the ultimate highscore! The universe is your new playground.</cite></p>
<h3>Screenshots &amp; Video</h3>
<p><img src="http://modern-alchemists.com/projects/aeon-racer/images/screenshots/screen1.png" alt="" width="200" height="301" /> <img src="http://modern-alchemists.com/projects/aeon-racer/images/screenshots/screen2.png" alt="" width="200" height="301" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Gv5BT_zjkVQ?fs=1&amp;hl=de_DE" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="385" src="http://www.youtube.com/v/Gv5BT_zjkVQ?fs=1&amp;hl=de_DE" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Features at a glance</h3>
<ul>
<li>unique galaxies</li>
<li>levels per galaxy</li>
<li>Infinite mode for endless entertainment</li>
<li>Highscore system</li>
<li>Smooth space ship controls</li>
<li>Neon-styled graphics</li>
</ul>
<p>Check it out at <a href="http://aeon-racer.modern-alchemists.com">http://aeon-racer.modern-alchemists.com</a></p>
<h3>iTunes Link:</h3>
<p><a href="http://itunes.apple.com/us/app/aeon-racer/id414874725?mt=8">http://itunes.apple.com/us/app/aeon-racer/id414874725?mt=8</a></p>
<h3>Android Market Link:</h3>
<p>market://details?id=com.modernalchemists.aeonracer<br />
<a href="http://www.androlib.com/android.application.com-modernalchemists-aeonracer-zijmm.aspx">http://www.androlib.com/android.application.com-modernalchemists-aeonracer-zijmm.aspx</a></p>
<p>See ya in outer space <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>


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