I was cast away from my computer nearly the whole last week, so progress wasn’t too big. I still found some time to expand the API:
isShapeSensor isBodyStatic isBodyDynamic isBodyKinematic getFirstShape getShapeList getShapeCategoryBits getShapeCategoryBitsArray getShapeMaskBits getShapeGroupIndex setBodyAngularVelocity
As stated in my last post, by creating an actual game with or for the Box2D plugin, it has again raised some issues and “feature requests” which I probably would have missed elsewise.