Today I struggled about 8 hours with a computer graphics programming assignment. It’s not that I’m new to shaders, I’ve written some in Cg (Ogre) and more in HLSL (XNA). But this time it’s OpenGL and Cg…and what should I say…I just had a hard time getting it to work properly. It was probably a series of some crappy mistakes and it ate up all my nervs.
Nevertheless, I found the mistake(s). Maybe I was just sitting in front the the PC for too long and my brain was all messed-up.
All the errors (in sense of visual debugging) I got somehow reminded me of a classical case of I Get Your Fail (really amusing for the not involved…for me right now, I rather feel like crying).
My main point is, that it are these types of situations, which let you worship good frameworks / engines, which handle all the “nasty” stuff for you