As promised, I’ve created a short presentation, which shows the currently implemented features:
Regarding further development: I’m on holidays* the upcoming and parts of the following week. I already got concrete refactoring plans and will post what features are to come after that.
*: Holidays in sense of going snow boarding and working on an old XNA based title we’ve worked on half a year ago, and needs some polishing in order that it can be able to be used in my portfolio. But more info on that when the time has come
