Posts Tagged ‘Rapid Prototyping’

Mortar – Automated Admob Integration for ShiVa Android Projects

May 29th, 2011

Today we released version 0.75 of Mortar, our automation tool for ShiVa projects! Current feature is AdMob integration by pressing a single button. More features are planned:

  • Custom scripting possibilites
  • MAOF integration
  • MASS integration
  • Other enhancements

Check it out at http://code.google.com/p/ma-sh/: either by downloading the AIR file or getting the source code via SVN!

MASH-up

May 25th, 2011

Today we released the first iteration of MASH, the “Modern Alchemists ShiVa Libs”:

Modern Alchemists ShiVa Libs is a bundle of custom written ShiVa addons. All projects rely on ShiVa 1.9 and UAT 1.2 beta 7. This doesn’t mean it won’t work with older versions, but the docs might refer to code hockups which weren’t present back then.

All code is under LGPL License. If you like our work, tell us! If not, tell us even more! Got a code fix? Tell us… you get the idea ;)

It features:

  • MASS: In-App-Purchase for iOS and Android
  • MAOF: OpenFeint for iOS and Android
  • Mortar (TBA): automating the world!

You can get all the files/code either from the download section or via SVN at  google code: http://code.google.com/p/ma-sh/

Airship: testers needed!

December 17th, 2010

A new game prototype I am working on needs some testing!
Any feedback is more than welcome, after all, it should become a game which simply makes fun!

Here’s the link: http://modern-alchemists.com/news/airship

Thanks!

Level Master 2000 is live@google code!

August 23rd, 2010

Level Master 2000: Logo

Level Master 2000: screenshot0001

Level Master 2000: screenshot0001

Today I prepared the initial launch of Level Master 2000 at google code: http://code.google.com/p/levelmaster2000/. There are still a lot of features missing, as the project page states:

August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway – here it is!

Nevertheless, it’s a good feeling finally having it on air and getting some feedback!

Level Master 2000: OSX test succeeded!

August 15th, 2010

Since I use Qt and Qt Creator, I thought: “why not try a OS X build?”. I didn’t plan to invest much time in it, as time is rare, but I was simply too curious to resist. So I installed Qt SDK and Qt Creator on a Mac, opened up the Level Master 2000-project and…. CRASH =)
Qt Creator reported, that some files couldn’t be found, but when clicking on the include statement in code, the path seemed to be correct, as I could open the header file with F2.
So here’s what fixed it:

  1. Clean all targets
  2. Regenerate the qMake file via Qt Creator
  3. Rebuild the project
  4. Install the latest Flashplayer and add the app/AS3/bin directory to Flash Player’s local trusted

That was it! See for yourself:

Level Master 2000: running on OS X

Level Master 2000: running on OS X

The GUI needs a bit work though (e.g. the “delete entity” button), but all in all I’m really impressed how easy this was.