Posts Tagged ‘Rapid Prototyping’

Level Master 2000: Template Editor

June 21st, 2010

Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven’t written this down yet. The good news is: I made a user interface prototype for the template editor:

Level Master 2000: Template Editor Preview

Level Master 2000: Template Editor Preview

It’s thought that one works himself through from left to right: first pick you components (left), name them (middle) and finally, set default properties and check those which should be visible in the editor when creating an entity from a template. Of course there’ll be a “professional mode”, which shows all the properties if one wants.
Improvement/thoughts are always welcome! I won’t start implementing it until around mid of August anyway.

Level Master 2000: Video of Racing Demo

June 1st, 2010

As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn’t allow me to create a custom property grid type for it. Anyway, here’s the video:

I’ll post some more detailed info about this trigger class soon (hopefully this week)!

Level Master 2000: Racing Demo

May 26th, 2010

The last two days I’ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I’ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If a player skips a marker/trigger, he gets respawned to the last legal one. I’ll post more about the trigger class soon, for now, here’s a pic of the scene in the Editor:

Level Master 2000 Racing Demo

Level Master 2000 Racing Demo

The weeks before, I was mostly busy with writing the introductional / theoretical background chapters of my thesis. Turned out to be more work than expected…

Milestone 1: accomplished!

May 3rd, 2010

And that on time :) For Level Master 2000, this means:

All implemented. For my thesis this means: written a first version of chapter 3: overview of rapid prototyping tools. As posted recently, it’s in German, but I’ll port it over to English as soon as possible!

CryEngine3 For Free?

April 15th, 2010

According to an article on www.develop-online.net, Crytek wants to join Epic Games with the Unreal Development Kit and Unity with it’s free edition, and also plans on releasing a “free to use” version of it’s upcoming CryEngine3! It is not yet clear, how the enduser license terms will be, but I bet they’ll be something like the ones Epic offers. Which again is very generous in my opinion.

This could also get interesting for my thesis, if it arrives soon enough. As stated in Rapid Prototyping Tool Investigation, I already cover Unreal Development Kit and Unity. The CryEngine would perfectly fit into that structure. But I guess it won’t be released within the next fex months…